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dustball75
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« Reply #3 on: December 21, 2008, 01:34:04 PM » |
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Zombies Ate My Neighbors From Wikipedia, the free encyclopedia Jump to: navigation, search For the video game adaptation of the board game Zombies!!!, see Zombies!!! (video game). Zombies Ate My Neighbors (NA) Zombies (PAL)
Cover art for the Sega Genesis version of Zombies Ate My Neighbors. Developer(s) LucasArts Publisher(s) Konami Designer(s) Mike Ebert Platform(s) Super NES, Sega Mega Drive Release date(s) NA July 19, 1993 PAL January 27, 1994 Genre(s) Run and gun Mode(s) Single-player, Cooperative Rating(s) ESRB: Everyone Media 16-megabit cartridge Zombies Ate My Neighbors is a 1993 run and gun 'horror' video game for the Sega Mega Drive/Sega Genesis and Super NES platforms. The game was produced by LucasArts as a comical tribute to both classic and schlocky horror films of the 1950s and 1960s. It was published by Konami.
A sequel entitled Ghoul Patrol was released in 1994, but was not as well received as its predecessor and no further sequels were produced. A few years later, 1997, The CD-ROM based game titled, "Herc's Adventures" had the same basic format, but was instead spoofing ancient Greek mythology.
Contents [hide] 1 Gameplay 2 In-game references 3 Censorship 4 External links
Gameplay The player chooses between two teenage characters, Zeke and Julie, or both in two-player mode. They navigate suburban neighborhoods, shopping malls, pyramids, and other areas, destroying a variety of horror-movie monsters, including vampires, werewolves, huge demonic babies, and the game's flagship, zombies. In each of the 48 stages (excluding the bonus levels) the goal is to rescue the surviving neighbors, at which point a magical door opens that will take the player to the next stage. However, if the player is not careful, any enemy in the game will kill the neighbors, preventing them from being saved. At least one neighbor must be saved from each level to progress to the next. The game is lost if all of the neighbors in a certain stage are killed or if the player(s) lose all of their lives. Scoring points earns players more neighbors to save (but only up to the maximum of 10) and extra lives.
Each level has a maximum of ten neighbors. If they all die without the player saving at least one throughout the stage, the game is over. The neighbors are saved by touching them. Each neighbor is worth a certain amount of points.
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